From: A-Larsen Date: Thu, 15 Oct 2026 03:20:39 +0000 (-0400) Subject: first commit X-Git-Url: https://nyquistdev.net/git/?a=commitdiff_plain;h=ddfeae4e001d0f787a4d7b961e6e616da21d77a0;p=tetris.git first commit --- ddfeae4e001d0f787a4d7b961e6e616da21d77a0 diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..d159169 --- /dev/null +++ b/LICENSE @@ -0,0 +1,339 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..93e2b28 --- /dev/null +++ b/Makefile @@ -0,0 +1,11 @@ +LIBS = -lSDL2 -lSDL2_ttf -lm + +PROG = tetris + +build: $(PROG).c + gcc -g -o $(PROG) $(PROG).c $(LIBS) + +clean: + rm -rf $(PROG) + +.PHONY: clean diff --git a/README.adoc b/README.adoc new file mode 100644 index 0000000..e0f9bc8 --- /dev/null +++ b/README.adoc @@ -0,0 +1,30 @@ += Tetris + +== Installing + +---- +make +---- + +== Running + +---- +./tetris +---- + +== Controls + +[%header, cols="1,1"] +|=== +| action | keyboard + +| move right | d +| move left | a +| rotate piece | r +| fast drop | s +|=== + +== Dependencies + +- lib SDL2 +- lib SDL2 ttf diff --git a/docinfo.conf b/docinfo.conf new file mode 100644 index 0000000..57fa5b9 --- /dev/null +++ b/docinfo.conf @@ -0,0 +1,3 @@ +#!/usr/bin/env bash +HOSTNAME=nyquistdev.net +DOCINFODIR=/usr/local/share/readme-to-html diff --git a/fonts/NotoSansMono-Regular.ttf b/fonts/NotoSansMono-Regular.ttf new file mode 100644 index 0000000..dd3e6d0 Binary files /dev/null and b/fonts/NotoSansMono-Regular.ttf differ diff --git a/rendered.html b/rendered.html new file mode 100644 index 0000000..918d266 --- /dev/null +++ b/rendered.html @@ -0,0 +1,899 @@ + + + + + + + +Tetris + + + + + + + + + + + + + + + + + + + + +
+
+

Installing

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make
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Running

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./tetris
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Controls

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actionkeyboard

move right

d

move left

a

rotate piece

r

fast drop

s

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Dependencies

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    lib SDL2

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    lib SDL2 ttf

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+ + + + \ No newline at end of file diff --git a/tetris.c b/tetris.c new file mode 100644 index 0000000..a68e4de --- /dev/null +++ b/tetris.c @@ -0,0 +1,681 @@ +/* + * Copyright (C) 2024 Austin Larsen + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 51 + * Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#define ARENA_WIDTH_PX 400U +#define ARENA_HEIGHT_PX 800U +#define SCREEN_WIDTH_PX 1200U +#define SCREEN_HEIGHT_PX 800U +#define ARENA_PADDING_PX 400U +#define ARENA_WIDTH 8U +#define ARENA_HEIGHT 18U +#define ARENA_SIZE 144U +#define PIECE_WIDTH 4U +#define PIECE_HEIGHT 4U +#define PIECE_SIZE 16U +#define TETROMINOS_DATA_SIZE 16U +#define BLOCK_SIZE_PX 50U +#define TETROMINOS_COUNT 7U +#define PIECE_COLOR_SIZE 4U +#define ARENA_PADDING_TOP 2U +#define FONT "./fonts/NotoSansMono-Regular.ttf" + +#define END(check, str1, str2) \ + if (check) { \ + assert(check); \ + fprintf(stderr, "%s\n%s", str1, str2); \ + exit(1); \ + } \ + +enum {PIECE_I, PIECE_J, PIECE_L, PIECE_O, PIECE_S, PIECE_T, PIECE_Z, + PIECE_COUNT}; + +enum {COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_ORANGE, COLOR_GREY, + COLOR_BLACK, COLOR_SIZE}; + +enum {COLLIDE_NONE = 0, COLLIDE_LEFT = 1 << 0, COLLIDE_RIGHT = 1 << 1, + COLLIDE_TOP = 1 << 2, COLLIDE_BOTTOM = 1 << 3, COLLIDE_PIECE = 1 << 4}; + +enum {UPDATE_MAIN, UPDATE_LOSE}; + +typedef struct _Size { + int w; + int h; + uint8_t start_x; + uint8_t start_y; +} Size; + +typedef struct _Game { + uint8_t level; + uint64_t score; + SDL_Renderer *renderer; + SDL_Window *window; + TTF_Font *lose_font; + TTF_Font *ui_font; + uint8_t placed[ARENA_SIZE]; // 8 x 18 */ +} Game; + +typedef uint8_t (*Update_callback)(Game *game, uint64_t frame, SDL_KeyCode key, + bool keydown); + +void +drawText(SDL_Renderer *renderer, TTF_Font *font, const char *text, + SDL_Point point) +{ + int w = 0; + int h = 0; + int padding = 8; + + TTF_SizeText(font, text, &w, &h); + + SDL_Color font_color = {.r = 255, .g = 255, .b =255, .a = 255}; + SDL_Surface *surface = TTF_RenderText_Solid(font, text, font_color); + + END(surface == NULL, "Could not create text surface\n", SDL_GetError()); + + SDL_Rect rect = { + .x = point.x - (w / 2), + .y = point.y - (h / 2), + .w = w, + .h = h, + }; + + SDL_Rect text_background = { + .x = rect.x - padding, + .y = rect.y - padding, + .w = rect.w + padding * 2, + .h = rect.h + padding * 2 + }; + + SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); + + END(texture == NULL, "Could not create texture", SDL_GetError()); + + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderFillRect(renderer, &text_background); + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderDrawRect(renderer, &text_background); + SDL_RenderCopy(renderer, texture, NULL, &rect); + SDL_FreeSurface(surface); + SDL_DestroyTexture(texture); +} + +int +findPoints(uint8_t level, uint8_t lines) +{ + switch (lines) { + case 1: return 40 * (level + 1); + case 2: return 100 * (level + 1); + case 3: return 300 * (level + 1); + case 4: return 1200 * (level + 1); + } + + return 0; +} + +void +addToArena(uint8_t *placed, uint8_t i) +{ + // bounds checking + if (i < ARENA_SIZE && i >= 0) placed[i] = 1; +} + +uint8_t +getPlacedPosition(SDL_Point pos) +{ + uint8_t i = pos.y * ARENA_WIDTH + pos.x; + return i < ARENA_SIZE ? i : ARENA_SIZE - 1; +} + +void +setColor(SDL_Renderer *renderer, uint8_t color) +{ + const SDL_Color colors[] = { + [COLOR_RED] = {.r = 217, .g = 100, .b = 89, .a = 255}, + [COLOR_GREEN] = {.r = 88, .g = 140, .b = 126, .a = 255}, + [COLOR_BLUE] = {.r = 146, .g = 161, .b = 185, .a = 255}, + [COLOR_ORANGE] = {.r = 242, .g = 174, .b = 114, .a = 255}, + [COLOR_GREY] = {.r = 89, .g = 89, .b = 89, .a = 89}, + [COLOR_BLACK] = {.r = 0, .g = 0, .b = 0, .a = 0}, + }; + + SDL_SetRenderDrawColor(renderer, colors[color].r, colors[color].g, + colors[color].b, colors[color].a); +} + +void +getXY(uint8_t i, int *x, int *y) { + *x = i % PIECE_WIDTH; + *y = floor((float)i / PIECE_HEIGHT); +} + +void +getPieceSize(uint8_t *piece, Size *size) +{ + memset(size, 0, sizeof(Size)); + + bool foundStartx = false; + bool foundStarty = false; + + for (uint8_t x = 0; x < PIECE_WIDTH; ++x) { + for (uint8_t y = 0; y < PIECE_HEIGHT; ++y) { + uint8_t i = y * PIECE_WIDTH + x; + + if (piece[i]) { + if (!foundStartx) { + size->start_x = x; + foundStartx = true; + } + + size->w++; + break; + } + } + } + + for (uint8_t y = 0; y < PIECE_HEIGHT; ++y) { + for (uint8_t x = 0; x < PIECE_WIDTH; ++x) { + uint8_t i = y * PIECE_WIDTH + x; + + if (piece[i]) { + if (!foundStarty) { + size->start_y = y; + foundStarty = true; + } + + size->h++; + break; + } + } + } +} + +void +rotatePiece(uint8_t *piece, uint8_t *rotated) +{ + memset(rotated, 0, sizeof(uint8_t) * PIECE_SIZE); + + uint8_t i = 0; + + // 90 degrees + for (int x = 0; x < PIECE_HEIGHT; ++x) { + for (int y = PIECE_WIDTH - 1; y >= 0; --y) { + uint8_t j = y * PIECE_WIDTH + x; + + rotated[i] = piece[j]; + ++i; + } + } +} + +void +drawTetromino(SDL_Renderer *renderer, uint8_t piece[PIECE_SIZE], + SDL_Point position, uint8_t color) +{ + for (int i = 0; i < TETROMINOS_DATA_SIZE; ++i) { + if (!piece[i]) continue; + + int x, y; getXY(i, &x, &y); + + SDL_Rect rect = { + .x = ((x + position.x) * BLOCK_SIZE_PX) + ARENA_PADDING_PX, + .y = (y + position.y - ARENA_PADDING_TOP) * BLOCK_SIZE_PX, + .w = BLOCK_SIZE_PX, .h = BLOCK_SIZE_PX + }; + + setColor(renderer, color); + SDL_RenderFillRect(renderer, &rect); + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderDrawRect(renderer, &rect); + } +} + +void +printPlaced(uint8_t *placed) +{ + uint8_t i = 0; + + for (int y = 0; y < ARENA_HEIGHT; ++y) { + printf("%.3d: ", y * ARENA_WIDTH); + + for (int x = 0; x < ARENA_WIDTH; ++x) { + i = (y * ARENA_WIDTH) + x; + + printf("%d", placed[i]); + } + + printf("\n"); + } +} + +void +clearRow(uint8_t *placed, uint8_t c) +{ + uint8_t temp[ARENA_SIZE]; + + memset(temp, 0, sizeof(uint8_t) * ARENA_SIZE); + memcpy(temp, placed, sizeof(uint8_t) * ARENA_SIZE); + + for (int y = c; y > 0; --y) { + for (uint8_t x = 0; x < ARENA_WIDTH; ++x) { + uint8_t i = y * ARENA_WIDTH + x; + + if (i >= 0) temp[i] = placed[i - ARENA_WIDTH]; + } + } + + memcpy(placed, temp, sizeof(uint8_t) * ARENA_SIZE); +} + +uint8_t +checkForRowClearing(uint8_t *placed) +{ + uint8_t row_count = 0; + uint8_t lines = 0; + + for (uint8_t y = 0; y < ARENA_HEIGHT; ++y) { + for (uint8_t x = 0; x < ARENA_WIDTH; ++x) { + if (x == 0) row_count = 0; + + uint8_t i = y * ARENA_WIDTH + x; + + if (placed[i]) row_count++; + + if ((x == ARENA_WIDTH - 1) && (row_count == ARENA_WIDTH)) { + clearRow(placed, y); + lines++; + } + + } + } + + return lines; +} + +void +addToPlaced(uint8_t *placed, uint8_t *piece, SDL_Point position) +{ + uint8_t pos = getPlacedPosition(position); + + for (uint8_t i = 0; i < TETROMINOS_DATA_SIZE; ++i) { + int x, y; getXY(i, &x, &y); + uint8_t piece_i = y * PIECE_WIDTH + x; + uint8_t placed_i = y * ARENA_WIDTH + x; + + if (piece[piece_i]) addToArena(placed, pos + placed_i); + } +} + +uint8_t +collisionCheck(uint8_t *placed, uint8_t *piece, SDL_Point position) +{ + Size size; getPieceSize(piece, &size); + uint8_t placed_pos = getPlacedPosition(position); + uint8_t collide = COLLIDE_NONE; + + if (position.x < -size.start_x) collide |= COLLIDE_LEFT; + + if (position.x + size.start_x + size.w > ARENA_WIDTH) + collide |= COLLIDE_RIGHT; + + if (position.y + size.start_y + size.h > ARENA_HEIGHT) + collide |= COLLIDE_BOTTOM; + + for (uint8_t y = 0; y < PIECE_HEIGHT; ++y) { + for (uint8_t x = 0; x < PIECE_WIDTH; ++x) { + uint8_t piece_i = y * PIECE_WIDTH + x; + uint8_t placed_i = placed_pos + (y * ARENA_WIDTH + x); + if (piece[piece_i] && placed[placed_i]) { + collide |= COLLIDE_PIECE; + return collide; + } + } + } + + return collide; +} + +void +pickPiece(uint8_t *piece, uint8_t *color) +{ + const uint8_t tetrominos[TETROMINOS_COUNT] + [PIECE_SIZE] = { + // each piece has 4 ones + [PIECE_I] = {0,0,0,0, + 1,1,1,1, + 0,0,0,0, + 0,0,0,0}, + + [PIECE_J] = {0,0,0,0, + 1,0,0,0, + 1,1,1,0, + 0,0,0,0}, + + [PIECE_L] = {0,0,0,0, + 0,0,1,0, + 1,1,1,0, + 0,0,0,0}, + + [PIECE_O] = {0,0,0,0, + 0,1,1,0, + 0,1,1,0, + 0,0,0,0}, + + [PIECE_S] = {0,0,0,0, + 0,1,1,0, + 1,1,0,0, + 0,0,0,0}, + + [PIECE_T] = {0,0,0,0, + 0,1,0,0, + 1,1,1,0, + 0,0,0,0}, + + [PIECE_Z] = {0,0,0,0, + 1,1,0,0, + 0,1,1,0, + 0,0,0,0}, + }; + + const uint8_t piece_colors[PIECE_COLOR_SIZE] = {COLOR_RED, COLOR_GREEN, + COLOR_BLUE, COLOR_ORANGE}; + + uint8_t id = (float)((float)rand() / (float)RAND_MAX) * PIECE_COUNT; + + memcpy(piece, &tetrominos[id], sizeof(uint8_t) * PIECE_SIZE); + + *color = piece_colors[((*color) + 1) % PIECE_COLOR_SIZE]; +} + +void +Game_Init(Game *game) +{ + memset(game, 0, sizeof(Game)); + + END(SDL_Init(SDL_INIT_VIDEO) != 0, "Could not create texture", + SDL_GetError()); + + END(TTF_Init() != 0, "Could not initialize TTF", TTF_GetError()); + + game->lose_font = TTF_OpenFont(FONT, 50); + + END(game->lose_font == NULL, "Could not open font", TTF_GetError()); + + game->ui_font = TTF_OpenFont(FONT, 30); + + END(game->ui_font == NULL, "Could not open font", TTF_GetError()); + + game->window = SDL_CreateWindow("tetris", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH_PX, + SCREEN_HEIGHT_PX, SDL_WINDOW_SHOWN); + + END(game->window == NULL, "Could not create window", SDL_GetError()); + + game->renderer = SDL_CreateRenderer(game->window, 0, + SDL_RENDERER_SOFTWARE); + + END(game->renderer == NULL, "Could not create renderer", SDL_GetError()); +} + +void +drawPlaced(uint8_t *placed, SDL_Renderer *renderer) { + for (int x = 0; x < ARENA_WIDTH; ++x) { + for (int y = 0; y < ARENA_HEIGHT; ++y) { + uint8_t i = y * ARENA_WIDTH + x; + + if (!placed[i]) continue; + + SDL_Rect rect = { + .x = (x * BLOCK_SIZE_PX) + ARENA_PADDING_PX, + .y = (y - ARENA_PADDING_TOP) * BLOCK_SIZE_PX, + .w = BLOCK_SIZE_PX, .h = BLOCK_SIZE_PX + }; + + setColor(renderer, COLOR_GREY); + SDL_RenderFillRect(renderer, &rect); + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderDrawRect(renderer, &rect); + } + } +} + +static uint8_t +updateLose(Game *game, uint64_t frame, SDL_KeyCode key, bool keydown) +{ + SDL_Point point = {.x = ARENA_WIDTH_PX / 2 + ARENA_PADDING_PX, + .y = ARENA_HEIGHT_PX / 2}; + + drawPlaced(game->placed, game->renderer); + drawText(game->renderer, game->lose_font, "You Lose", point); + return UPDATE_LOSE; +} + +static uint8_t +updateMain(Game *game, uint64_t frame, SDL_KeyCode key, bool keydown) +{ + static SDL_Point piece_position = {.x = 0, .y = -1}; + static uint8_t fall_speed = 30; + static uint8_t current_piece[PIECE_SIZE]; + static uint8_t color = COLOR_RED; + static bool init = true; + + if (init) { + srand(time(NULL)); + memset(&game->placed, 0, sizeof(uint8_t) * ARENA_SIZE); + pickPiece(current_piece, &color); + init = false; + } + + if (piece_position.y == -1) { + Size size; + getPieceSize(current_piece, &size); + piece_position.x = (ARENA_WIDTH / 2) - (size.w / 2); + } + + drawTetromino(game->renderer, current_piece, piece_position, color); + + if (!keydown) fall_speed = 30; + + switch (key) { + case SDLK_d: { + SDL_Point check = {.x = piece_position.x + 1, + .y = piece_position.y}; + + if (!collisionCheck(game->placed, current_piece, check)) { + piece_position.x++; + } + + break; + } + + case SDLK_a: { + SDL_Point check = {.x = piece_position.x - 1, + .y = piece_position.y}; + + if (!collisionCheck(game->placed, current_piece, check)) { + piece_position.x--; + } + + break; + } + + case SDLK_s: { + fall_speed = 1; + break; + } + + case SDLK_r: { + uint8_t rotated[PIECE_SIZE]; + SDL_Point check; + + rotatePiece(current_piece, rotated); + + uint8_t collide = collisionCheck(game->placed, rotated, + piece_position); + + memcpy(&check, &piece_position, sizeof(SDL_Point)); + + if (collide == COLLIDE_LEFT) { + while (collide == COLLIDE_LEFT) { + check.x++; + collide = collisionCheck(game->placed, rotated, check); + } + + } else if (collide == COLLIDE_RIGHT) { + while (collide == COLLIDE_RIGHT) { + check.x--; + collide = collisionCheck(game->placed, rotated, check); + } + } + + if (collide == COLLIDE_NONE) { + memcpy(&piece_position, &check, sizeof(SDL_Point)); + memcpy(current_piece, rotated, sizeof(uint8_t) * PIECE_SIZE); + } + + break; + } + } + + if (frame % fall_speed == 0) { + SDL_Point check = {.x = piece_position.x, + .y = piece_position.y + 1}; + + if (!collisionCheck(game->placed, current_piece, check)) { + piece_position.y++; + } else{ + Size size; + + getPieceSize(current_piece, &size); + + if (piece_position.y + size.start_y - size.h < 0) { + addToPlaced(game->placed, current_piece, piece_position); + return UPDATE_LOSE; + } else { + fall_speed = 30; + addToPlaced(game->placed, current_piece, piece_position); + pickPiece(current_piece, &color); + piece_position.y = -1; + } + } + } + + uint8_t lines = checkForRowClearing(game->placed); + SDL_Point point = {.x = ARENA_PADDING_PX / 2, .y = 50}; + char score_string[255]; + + game->score += findPoints(game->level, lines); + + sprintf(score_string, "score %ld", game->score); + drawText(game->renderer, game->ui_font, score_string, point); + drawPlaced(game->placed, game->renderer); + return UPDATE_MAIN; +} + +void +Game_Update(Game *game, const uint8_t fps) +{ + uint64_t frame = 0; + bool quit = false; + bool keydown = false; + uint8_t update_id = 0; + Update_callback update; + float mspd = (1.0f / (float)fps) * 1000.0f; + + SDL_Rect arena_background_rect = { + .x = ARENA_PADDING_PX, + .y = 0, + .w = ARENA_WIDTH_PX, + .h = ARENA_HEIGHT_PX + }; + + while (!quit) { + uint32_t start = SDL_GetTicks(); + + switch (update_id) { + case UPDATE_MAIN: update = updateMain; break; + case UPDATE_LOSE: update = updateLose; break; + } + + setColor(game->renderer, COLOR_GREY); + SDL_RenderClear(game->renderer); + setColor(game->renderer, COLOR_BLACK); + SDL_RenderFillRect(game->renderer, &arena_background_rect); + + SDL_Event event; + SDL_KeyCode key = 0; + + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_KEYDOWN: { + if (event.key.repeat == 0) { + key = event.key.keysym.sym; + keydown = true; + } + + break; + } + + case SDL_KEYUP: keydown = false; break; + case SDL_QUIT: quit = true; break; + } + } + + update_id = update(game, frame, key, keydown); + + uint32_t end = SDL_GetTicks(); + uint32_t elapsed_time = end - start; + + if (elapsed_time < mspd) { + elapsed_time = mspd - elapsed_time; + SDL_Delay(elapsed_time); + } + + SDL_RenderPresent(game->renderer); + frame++; + } +} + +void +Game_Quit(Game *game) +{ + TTF_CloseFont(game->lose_font); + TTF_CloseFont(game->ui_font); + SDL_DestroyWindow(game->window); + SDL_DestroyRenderer(game->renderer); + TTF_Quit(); + SDL_Quit(); +} + +int +main(void) +{ + Game game; + Game_Init(&game); + Game_Update(&game, 60); + Game_Quit(&game); + return 0; +} diff --git a/todo.adoc b/todo.adoc new file mode 100644 index 0000000..eef8b7e --- /dev/null +++ b/todo.adoc @@ -0,0 +1,12 @@ +== TODO + +- [ ] Add rotation + With the way everything is currently set up rotation would be difficult. + I make the dementions of the tetrinomios arrays a cube (equal width and + height). Rotation would be much simpler. + +- [ ] Fix how last piece gets drawn before you loose + +- [ ] need to make sure you cannot rotate out of bounds, or into other pieces + +- [ ] make sure you can't rotate a placed piece!